I seem to be having a problem with soft bodies ... I have geometry, representing a cloak, this is split left to right causing the cloak to be in two pieces, the lower piece is a soft body with springs yada yada yada ... but I want the top edge of this piece to look as though it is still attatched to the upper half of the cloak (which is not a soft body) when the chararcter moves ... unfortunately, although the movement of the soft body is exactly what I want, it seems to tear away from the upper part, which ... as you can imagine, is not what I require. So ... to cut a long boring story short ... does anyone know how I can keep the top (joining edge) static and avoid it tearing away from the upper part of the cloak ...
Looking forward to hearing a solution ...
Many many thanks.