Rendering prep for post composite
I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over existing footage in After Effects or Premiere.
I would like to render the files in Maya as Targas. I noticed in the Window / Rendering Editors / Hardware Render Buffer / Render Attributes / Image Output Files, a section called Alpha Source. It is currently on Hardware Alpha. Is this what I need for it to give me a Alpha channel?
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown