Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-11-2003, 11:57 PM   #1
thebrianproject
Subscriber
 
thebrianproject's Avatar
 
Join Date: Dec 2002
Location: san francisco
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
Default view ports

There are only 4 view ports (side, top, front, and perspective), but can you make one panel "back" or "side" from the opposite direction? Also how does one make an object non renderable? I am making cloth and wanted to make it a colosion object and it can't be rendered but must follow the model. should I just group it with the model so that the non renderable objects follow the animation?

Sorry so many question!
thebrianproject is offline   Reply With Quote
Old 17-11-2003, 01:10 AM   #2
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Those side, top, front, and perspective are just regular cameras. First three of them are orthographic. You can see them in the outliner (they are hidden in the viewports).

If you want a back camera, you could duplicate the front camera and move and rotate it around to the opposite side. Same goes for another side cam.
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 17-11-2003, 01:22 AM   #3
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

In the view pain, click on View>Predefined Bookmarks. There are book marks there to change the view to back, or the other side ortho. If you have the views name terned on though the book marks will not change that. At least it do not for me. But it will be the one the bookmark said.

About the visible in a render. In the Atributes box, not the chanel box. there should be the node for your shape, its the second tab over from the left. Down that list is Render Stats, expand that, and uncheak the Primary Visibility.

I think that will do it for ya.
Pony is offline   Reply With Quote
Old 17-11-2003, 03:43 AM   #4
thebrianproject
Subscriber
 
thebrianproject's Avatar
 
Join Date: Dec 2002
Location: san francisco
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks!
thebrianproject is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.