Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-11-2003, 04:47 PM   #1
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Talking The Tower

Heh, any suggestions on things I could at to my tower? I'm still working on it, so could you guys give me critisism depending on what I've got so far, not i.e. that there's a roof missing or so . I got this idea when I was asleep and make quite the sketch when I woke up, too bad my scanner isn't working :\. The general idea is to create a mage's tower, half crumbled, in a huge forest, next to the river Dirack. I would be happy to receive any tips on how to create the forest; things as paint effects slow my pc down too much.
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 25-11-2003, 04:51 PM   #2
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Thats pritty nice.. I like the concept ! that would be neet to texture. for the tree's and such. I'm sure you could get away with some flat polys with a tree image on them. that would not slow you down at all..
Pony is offline   Reply With Quote
Old 25-11-2003, 09:01 PM   #3
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Arrow

Added some details, although I have no idea how to make a good looking roof, or rubble, debris (t was part of an old castle). But I'll get to that later, when I also add some major cracks .
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 25-11-2003, 09:07 PM   #4
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Post

general view.
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 29-11-2003, 04:57 PM   #5
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Arrow

anyone have any idea how to improve the roof, towers and spikes so it will look less like a grain silo? I will try to achieve the effect of the tower being cut out of rough rock, instead of it being build out of stones.
dirack is offline   Reply With Quote
Old 29-11-2003, 05:11 PM   #6
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

that would probly be most acheaved in the textures.
Pony is offline   Reply With Quote
Old 29-11-2003, 06:24 PM   #7
JOpp3
Registered User
 
Join Date: Nov 2003
Location: Sweden
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool design.. Want to se it with textures
__________________
A new found Glory!
JOpp3 is offline   Reply With Quote
Old 01-12-2003, 12:56 PM   #8
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Heh, it's long from finished, and even if it were, I know nothing of how to apply a good 'ancient marble texture' to the whole :\
dirack is offline   Reply With Quote
Old 02-01-2004, 04:12 PM   #9
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default New shot!

Heh, still no scanner, so I can't really post my sketch yet, but here's my new shot at bulding my Tower of the Raven-Eye, Brān-Ilgadwch . It doesn't look like a grainsilo anymore, but now it looks like a birdhouse . I'm trying to go for an ancient/roman/stony evil theme for it, but I ahve no idea how to texture correctely, or how to 'paste' images on my poly's . Also: Does anybody know how I could do this thing step by step, because I'm getting the feeling that I can't turn around the tower anymore when I'm done decorating it . Anyways: Please post critique and comments .
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 02-01-2004, 04:14 PM   #10
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default pic2

With roman pillars and in the background there's gonna be a small ......like a fountain with plants and stuff, background for my main screen if it looks good :\
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 02-01-2004, 04:15 PM   #11
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default next :)

General view of the tower with the wall, although in the end I want it half collapsed, with rubble and debris, crumbled..
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 02-01-2004, 04:17 PM   #12
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default Branna 3 :\

Zooming in on the bird-house effect :\
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 02-01-2004, 04:19 PM   #13
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default Last :D

Last picture, showing what could be an outpost or something, any suggestions what to do with it? And a shot of the main gate, under wich a river will flow ( the tower is like, standing in the middle of the Dirack ( I bet you thought I named the river after me, did you ).
Attached Thumbnails
 
dirack is offline   Reply With Quote
Old 02-01-2004, 04:21 PM   #14
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default

PS: All those 'holes' in the wall is where the river flows trough, left and right of the tower, and right next the the righter-outpost of the tower ;p Get it?
dirack is offline   Reply With Quote
Old 03-01-2004, 05:23 PM   #15
dirack
Registered User
 
dirack's Avatar
 
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
Thanks: 0
Thanked 0 Times in 0 Posts
Default ...

In case anyone ever checks this thread, here are some updates, I removes the birdhouse effect a little, I'm sure that it will dissipate completely when I have given in all the details. With thextures it must become clear that the temple at thte top of the tower is build on a piece of ground :p.. I've also added more windows, stairs and rails to the scene. Does anyone know how I can just paint black the back of the windows and how to put pictures on the texture? :blob:
Attached Thumbnails
 
dirack is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.