Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-12-2003 , 01:17 AM
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Join Date: Jul 2003
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need help with translucent bone

Hello..
https://louiseeaton.com/bonetexture.jpg

I have modeled the hand and animated and I'm trying to shade it similarly to the bone in this screenshot from HybridMedicalAnimation.com.

Its almost like they have the edges glowing and I cannot seem to get that effect.

Can anyone help!

Thanks
Cathleenuser added image

# 2 11-12-2003 , 01:20 AM
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# 3 11-12-2003 , 02:45 AM
Pony's Avatar
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Looks like you have the speculer on. I would have that off. it dosnt' lead in the direction you want to go..

Get a velvit shader, make it blue, the velvit part wight. and tern up the translucance.. that should get you closer to what your looking for..

# 4 11-12-2003 , 03:07 AM
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Looks like you want to use the "ghost shader" trick which uses the Sampler Info and Color Blend nodes.

# 5 11-12-2003 , 03:22 AM
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THanks, that worked perfectly. some adjusting with lights is left but great idea!

# 6 19-12-2003 , 07:42 PM
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That hand you posted looks awesome. Do you have a render of your latest progress?

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