How do you join NURBS surfaces?
Ok, I made an awesome car in Maya, with Subdivs (which rule). At that point, I had to perform some booleans on the shapes, so I converted the subdiv to NURBS. When I do this, it breaks the object up into many small NURBS surfaces. This would be fine, except when I render, the seams between the surfaces are visible, which is uncool.
So how do I connect/join/weld/union/whatever these NURBS surfaces back together, to get rid of those seams?
Thanks in advance.
Edit: I have tried the union function under the NURBS menu, but it doesn't seem to do anything.
Last edited by mrdarklight : 13-12-2003 at 01:31 AM.