Anyone knows what I did wrong here?
I applied this texture
as a displacement map for a NURBS Plane layed on the floor.
Then when I render the persp camera from a certain angle (say 45 degrees) I get this
And that's ok, it does what I want, but when I move the camera to the top the holes disapear
and I get this
The same thing happens if I move to a side view (both front and side), except that because it's a plane it simply renders a blank image. It's not a problem with the orthographic cameras because if I move the persp camera to thos positions I still get the same blanks.
Maybe I was suposed to check a box or change a number or something...
Or maybe I did changed something I shouldn't have...
the only settings that I changed from a defaul displacement are:
-for the texture file, under Color Balance, I changed Alpha Gain to -3 (because I wanted the holes to be deeper)
-for the texture file, under Effects, I checked the "invert" box (because after creating the texture I realized that that I ended up moving the wholes instead of the grid :p)
-for the place2d for that texture I changed Repeat UV to 5 (both of them) (because I wanted there to be more whole in that same area)
-for the NURBS Plane, under Tessellation, I changed Curvature tolerance to Highest, U division to 10, and V division to 10.
For all I can tell I didn't do anything that I shouldn't have.
Any ideas to fix this?
There can not be Good without Evil, so then it must be good to be Evil sometimes.