No Booleans! I took your advice to heart on that one.
Anyway, the ship is supposed to be more than a mile long, so I'd like to be able to fly it right past the camera (think Star Destroyer). That's why I was planning on using displacement mapping to get additional detail out of the model.
I don't have Maya in front of me right now -- I'm on my laptop -- but I take it from your comment that I can get higher resolution out of bump maps than DMaps...?
I had been planning on using bump maps to add the LOWER detailed surface features.
Now I'm really getting concerned that I'm going about this all wrong...
Is it possible to get more detail by making the model "bigger"? I wouldn't think so due to the limitation of the DMap texture. Also, what about DMapping individual patches to maximize the rez of the map vs. surface area? Can this be done?
Also, is there a way to increase the tesselation of my surface beyond what I've done with the DMap sample rate to improve the deformation?