root rotation axes ???
i got some probs with rotation direction of my jointchains.
i want all the joints 2 "look" in the some rotation direction but even i creat a new jointchain laying in the same direction on the grid some joint got another direction as the other so is x @ the y position n y @ x position ... i dont want 2 reroot all the joints in my skeleton myself so is there an option 2 do this?
not a big prob, i just want 2 clean up my workspace as good as i can =/