Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-01-2004 , 07:09 PM
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Invisible geometry

for some reason every once in a while part of my geometry disappears. It still has the wire frame, but I can't see it. How do I fix this?
Thanks

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# 2 22-01-2004 , 07:21 PM
vladimirjp's Avatar
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check if back face culling is on.

# 3 24-01-2004 , 12:46 AM
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also, make sure your normals are conformed so theyare all facing the same direction.

# 4 24-01-2004 , 02:36 AM
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Also reaply a shader to it.

# 5 24-01-2004 , 08:50 PM
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Can someone explain abit about the normals


Yeah, but no but yeah but no....
# 6 24-01-2004 , 09:41 PM
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in a nutshell, a surface normal is the direction the surface is facing.

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