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Old 08-04-2010, 10:23 PM   #16
Mayaniac
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Very nice. I don't know if it's the lighting, but it looks like the textures could use a little more punch.

Very nice though.
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Old 19-04-2010, 01:46 PM   #17
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lookin good bro lookin good!!! Nice little teaser anime as well LOL.

Tits CAN NOT be ignored rich, not for one second, blink and they are gone. Probably a wartime strategy!!! Goose the German pilot for a sec, then WHAM, eat lead.


cheers bullet
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Old 19-04-2010, 04:47 PM   #18
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Nice proportions just need to work on the textures and detailing to really sell it

I mean rivits and difference in panels done with normal maps or if your pc is up to it displacements

as seen here

http://www.battle-fleet.com/pw/his/b17/B-17.jpg

http://upload.wikimedia.org/wikipedi...7_nose_art.jpg
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Old 20-04-2010, 10:55 PM   #19
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Thanks for the comments!

Yes I do believe the textures need abit more kick! Although I think in the animation its a combination of the lighting and the textures being dull. A

Also I do have a bump map with rivets ( not so much with different panels) I guess I need to make the bump map more ...bumpy so that it sticks out more.
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Old 21-04-2010, 09:11 PM   #20
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instead of a bump map use a normal map...or if your renderer is up to it a displacement

have fun
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Old 05-08-2010, 07:52 AM   #21
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Fantastic work!

Sorry to wake this thread, but I'd love to learn how you did the UVs.

I'm working on a similar project and matching the UVs with the panel work and rivets turned out to be more difficult than I expected. (actually I'm doing that in Max, but the theory part is no different)
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