Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In the star wars ship tutorial videos, border edges of selected pieces of geometry are displayed a little thicker and brighter then other edges. I think this helps a lot but i'm having a hard time to figure out how to configure maya like this. can someone help?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off