This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ok im joining a bit late but i figured "why the **** not"
im going to be doing the test tube type of thing and setting it up for a game i may even put it into grand theft auto: vice city if i do it good enough
on the model ill probably add a rag sticking out of the top so that if i put it in the game i can replace the molotov cocktail with it, ill start working.... NOW!:p
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off