Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-07-2008 , 04:18 AM
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Join Date: Apr 2006
Posts: 26

Napkin

I am using Maya 8.5 and am trying to model a folded napkin. I want it to be a square folded from corner to corner twice, so that it is a triangle four layers thick.

I have tried many different methods such as a polygon plane with a deformer and a nurbs surface and also Ncloth but I cant seem to be able to get a neat straight fold.
Please help,
Ben.

# 2 07-07-2008 , 04:59 AM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
I haven't got much experience in nClothbut you should be able to do it with nCloth if you turn up the rigidity on it and add sum constraints down the vertices where the fold will be.

Chris

# 3 07-07-2008 , 06:33 AM
publicFunction's Avatar
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
try upping the poly count on a polyplane and also triangulate it to see if this assists the issues.


Chris (formerly R@nSiD)
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