Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-11-2003 , 10:25 AM
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couple o' toonified bugs (another just-for-fun post)

Here are a couple of characters that I'm working on for a freelance gig. Just having fun with Maya's vector renderer yet again, and decided to whip out a couple of test renders of these buggers moving around. The final versions won't be using vectors, but they will still have a cartoony look to them. These are just for fun. user added image

See the caterpillar wiggle forward
Watch a drunken fly spin around

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Danny Ngan
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# 2 25-11-2003 , 10:58 AM
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Very nice. Would be nice to see them in a toon environment.

# 3 25-11-2003 , 11:46 AM
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Very neat! Though the caterpillar seems like he is going to get a helluva headache banging his head against the ground user added image

Hehe, you might as well ignore me... It's propably just because there is no background from which you could tell it's actually moving ahead...


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# 4 25-11-2003 , 12:02 PM
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Yeah, well, I'm too lazy to stick an animated ground plane in there. :p


Danny Ngan
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# 5 25-11-2003 , 05:22 PM
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hehe danny make a tut on how you made those toon files buddy i love them.....


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# 6 25-11-2003 , 08:57 PM
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Hmm... tutorial... that's a possibility...

Thinking...


Danny Ngan
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# 7 25-11-2003 , 11:29 PM
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hey that's great! Is the vector renderer something in Maya 5.0? Or is that just another fancy name for the toon shader?

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# 8 25-11-2003 , 11:47 PM
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Is there any way to get textures to appear properley when using the vector renderer?

I've been playing around with it for a bit, and all I can get it very blurry textures to appear.

# 9 26-11-2003 , 12:44 AM
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@dave: The vector renderer is a new feature for Maya 5.

@JimmyC: AFAIK, you cannot display actual textures on a vector render. Bitmaps don't necessarily convert to vectors well at all, especially at such a minute level as pixels on a shader.


Danny Ngan
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# 10 26-11-2003 , 07:25 AM
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Danny Ngan
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