Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 17-03-2005 , 11:55 AM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517

weird selection

somehow, i dunno how, now when i select anything on my poly. this happens..........

Attached Images

Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 2 17-03-2005 , 01:37 PM
DanaScully's Avatar
Subscriber
Join Date: Mar 2004
Location: Miami, Fla
Posts: 149
go to display>polygon components>normals


# 3 17-03-2005 , 03:15 PM
Registered User
Join Date: Dec 2004
Posts: 24
yeah maybe you accidently put the normal on
the normal show the face witch gonna be seen the outside of your object
lol
if your little straight line is pointing inside your object
sometime in renders or in vidéo game ,you will be not able to see your face...
soo always your normal pointing out your object
exept if you want invisible wall lol

sorry for my poor english user added image


perfect
# 4 17-03-2005 , 07:29 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
ok, thanksuser added image


Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 5 18-03-2005 , 01:11 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
they pretty much answered it but thats a LOT of polys on the base of the foot.... i mean.. seriously a lot.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads