Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-03-2003 , 11:56 PM
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Realism - cb8rwh

ello,

well i thought i'd give this a shot - don't know how far i'll get but I am going to model my phone - yeah I know not very original - its an ericsson t65.


cheers

Rich
# 2 11-03-2003 , 04:48 AM
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Woohoo, go rich! Well, phones are cool user added image, if done right they can look really real. Just on this challenge, make sure that you remember 1 key factor, do it slowly and add TONS OF DETAIL. Maybe on the screen of the phone, you can put some cool pixelated image user added image.


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# 3 13-03-2003 , 09:23 PM
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Ello,

well I have started on the general shape of the phone. Looks rather crude at moment - but hey it's a start user added image


cheers

Rich
# 4 17-03-2003 , 06:44 PM
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well its been a few days - so here are a few updates


cheers

Rich
# 5 17-03-2003 , 06:45 PM
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and a bit o ftexture


cheers

Rich
# 6 17-03-2003 , 06:46 PM
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and its current incarnation - prerendered


cheers

Rich
# 7 17-03-2003 , 06:47 PM
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current texture layout


cheers

Rich
# 8 17-03-2003 , 06:51 PM
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and here is a small render of the current state of affairs

cheers for any c&c on the previous pics


cheers

Rich
# 9 17-03-2003 , 06:58 PM
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Looking good so far. user added image

# 10 17-03-2003 , 11:09 PM
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Yes, looks good.

Thanks for posting the texture layout.

Good stuff.


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# 11 19-03-2003 , 01:48 AM
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ello,

well here's the latest version - got a lot more texturing done - I finally figured out how to layout uvs and texture that way.

Looking better but I am now trying to get the GI_Joe fake HDRI to work - without much success.


cheers

Rich
# 12 19-03-2003 , 04:29 AM
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Your labels seem to be out of focus.

I don't know if the following applies to your situation, but there is an option for using texturemaps in the material attributes, which can set the...um... whatsitcalled...um... blur? to none. That may help to get a crisper text on your model I think.


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# 13 19-03-2003 , 12:01 PM
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cheers for that undseth - had a look and its the filter attribute in the file node that needs to be altered -looks much crisper now user added image


cheers

Rich
# 14 19-03-2003 , 12:58 PM
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here's a go at HDRI fake in GI_Joe


cheers

Rich
# 15 19-03-2003 , 01:53 PM
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i prefer nokia user added image


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