Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 20-10-2003 , 08:10 PM
dockode's Avatar
Registered User
Join Date: Sep 2003
Location: Florida
Posts: 259
I'd like to see that tire tutorial aswell!


...and that is how I saved the world.
# 32 05-11-2003 , 08:57 AM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
BG is temporary. Thanks for all your coments. I will work on that tutorial soon. I will nead to build a superswamper so as I go I will take screen grabs. I turned of a lot of Tricks and Items for this so the quality is a lot lower. Easier to work with. I want to put the Rubicon in a more respectable atire for its name.

Attached Thumbnails
# 33 05-11-2003 , 09:34 AM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
that 'camo' on the hood looks nasty. Too repetitive. The small stuff, I mean.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 34 05-11-2003 , 04:40 PM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
Haha, It is suposed to look like semi wet dirt. It is reflective inbetween. Noticeable on a larger render. I was going to model the larger clumps. I guess I have to work on it.

# 35 05-11-2003 , 07:23 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Hmmm. Gotta work on that. Looks like camo paint to me.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 36 05-11-2003 , 07:36 PM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
Sure will. Here is a render of Artic camo I created.

Attached Thumbnails
# 37 06-11-2003 , 02:31 AM
shothole's Avatar
Registered User
Join Date: Jun 2003
Location: perth
Posts: 15
omg looking great something to aspire to !!!! can you please post a wireframe so i can learn from it trying to make a car at the moment no where near as detailed as this model, its looking great !!!


relax your mind
# 38 06-11-2003 , 03:22 AM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
Thanks shothole, all it takes is practice. Here is an unsmoothed wire for ya.

Attached Thumbnails
# 39 06-11-2003 , 11:43 AM
Registered User
Join Date: Oct 2003
Location: AU Melbourne
Posts: 45
hey RickStefani

whats the poly count of your wheels?

the count looks stagering compared to the rest of the jeep.

they do look very realistic. how come you made them that way? & not with a bump map? I know bump don't look as good as mesh but, I don't know if I evea seen a poly count like that befor.

the snow tread- bump? not mesh?

over all fantastic bro!!!

xian

# 40 06-11-2003 , 04:11 PM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
xian

The tire is 30 K no meshsmooth. I did a lot of arrays with the mesh o it was not to bad to do. It took a little while because I was working on my old PIII 600 at the time. It really was not that hard. If Maya had a chamfer it would have been easer. I chamfered every corner manually. I want to be able to do close ups and a bump map doess not cut it for me. The thread is to deep n those tires. The rest of the jeep is the mesh I work with and not the one I render. I wanted to show the presmoothed, on the parts I kept a low poly version. I always try to keap the working mesh light. Saves a lot of time and headache.

The snow was bump mapped. I will finish it with a forest scene, if I every do. I have three projects going on and not a lot of time. I have more time at work to post so it might seem I have more time than I do.

Thanks for your kind words

# 41 20-11-2003 , 04:09 AM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
Playing with hair a bit.

Attached Thumbnails
# 42 20-11-2003 , 08:13 AM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
another view

Attached Thumbnails
# 43 20-11-2003 , 08:15 AM
GreyFox's Avatar
Registered User
Join Date: Apr 2003
Location: Sweden
Posts: 242
Wow, that's awesome user added image

He still look artificial, but nobody will know in a semi-distant shot user added image

# 44 29-11-2003 , 04:40 AM
dockode's Avatar
Registered User
Join Date: Sep 2003
Location: Florida
Posts: 259
I like your progress on the models!
Can't wait for more.


...and that is how I saved the world.
# 45 03-12-2003 , 09:43 AM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
GreyFox, Thanks. This will be the distance you will see him from so I hope you are right.

dockode, here is an update for you. The background is a photo. I will add more detail to the front.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads