Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-07-2004 , 08:28 PM
DJbLAZER's Avatar
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straightning poly curve

Is there some way to let Maya make a perfectly straight line with the vertices you select? Check pic to see what I mean.

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# 2 05-07-2004 , 10:14 PM
mtmckinley's Avatar
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Hmm... not that I know of. If you're using a bevel command, you can lower the curvature to 0.

# 3 05-07-2004 , 10:34 PM
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Or just delete the extra edges/vertices making the curve... an edge between two vertices is always a straight line...


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# 4 05-07-2004 , 10:51 PM
DJbLAZER's Avatar
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hm... yes, I actually think I could delete those, don't think I need them... lemme try that now

# 5 05-07-2004 , 11:06 PM
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yes, worked great. It was just too easy to come to think of

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