This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Make sure that one of the polys surface is completely intersecting the other, ie all of the vertices on one of the planes is 'under' the one you wish to union etc.
If you believe in telekinesis, raise my right hand.
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