Hehe, I might have gotten there faster ... but hell! yours was a much better explanation. Cheers!Originally posted by undseth
haha adldesigner typed faster than me.
Actually, Tesselation refers itself to the process of converting Nurbs to Polygons. (be quads or triangles)Originally posted by undseth
Oh, I know
It looks like a nurbs model (or so I guess).
If this is nurbs then the rendered result has corresponded to your projects level of "accuracy", which is named TESSELATION.
Although the nurbs curves and most importantly nurbs-surfaces, are calculated mathematically and gives that smooth, round shape, the software draws the line for how accuratly the result will be (more "accuracy" "draws" more computing power".
Hehe, Welcome to the club mate! me too!Originally posted by undseth
Ha, ha... I'm a newbie and *amn proud of it