Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 17-11-2005 , 12:33 AM
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Your model looks good Angalid user added image

Nice attention to detail user added image

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# 32 17-11-2005 , 01:15 PM
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thanks everyone for good critics :attn:

here is my last render.

now my focus is to get a nice metal shader. thats harder then i thought. :headbang:

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# 33 17-11-2005 , 06:08 PM
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WOW lookin nice its come a long way!!
first looked the the latest pic an thought the fabric looked shiney (in certain places) dont know whyuser added image but the more i look at it the less shiney it looks weird huh?
ne way gud luck on the metal shader


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 34 17-11-2005 , 08:03 PM
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well done on the texturing. not sure but is there a reflection on the material uve just done?
or is it my eyes lol.

# 35 18-11-2005 , 04:55 AM
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your metal probably isnt working too well because you have no environment for it to reflect. hdri might come in handy


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# 36 18-11-2005 , 08:33 AM
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are you going to bump map the cloth texture? That'd really bring out the texture depth user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 37 18-11-2005 , 08:53 AM
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thanks everyone!

I think im going to bumpmap it. atleast the yellow tweed.
but the problem is that im not sure if it will be visible at the distance
there I will render my final. but it would be cool anyway.
i going to give it try. but first I have to download some tutorial to see how to do it user added image

The metal shader i use now is just temporary.
For now i will wait and see what would look nice
when i have texture and bumpmap it.


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# 38 18-12-2005 , 11:30 AM
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i have alot to to in school now but i took some time to work with my model. there is no big changes

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# 39 18-12-2005 , 11:36 AM
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# 40 19-12-2005 , 11:06 AM
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Now its time to play with some bumpmaps and the enviroment user added image

this is what i have done so far

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# 41 19-12-2005 , 11:11 AM
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# 42 19-12-2005 , 11:26 AM
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Nice renders user added image

# 43 19-12-2005 , 12:12 PM
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Indeed... Real nice.


Last edited by cris007; 19-12-2005 at 12:15 PM.
# 44 19-12-2005 , 12:56 PM
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definately looking nice user added image

The volume dials (and the reflection below them) look a little too sharp and pristine compared to the rest of the model though. It makes them stand out just a little too much.
The light, inputs and switch to the back right look cool.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 45 19-12-2005 , 01:10 PM
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thanks for comments :attn:

I will have a closer look at the the volume dials but I dont really understand what you means t1ck135.
Are there to much details or sharp edges? more or less reflection on the panel?

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