Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-05-2006 , 10:20 AM
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how to create shart rond edges

Hi,

Does any one know how i can create shart rond edges like in the immage below?
I realy have no idea how he did it ...
I think it is a subdevision.. even if it was a NURB i shoud have no idea how to create it.

user added image

# 2 06-05-2006 , 10:57 AM
I would probably try it with a subdivision surface and then fulle crease edges user added image

# 3 06-05-2006 , 12:51 PM
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nonononono! not crease edges!

2 edges close by eachother in polys makes a sharp edge.

Or 2 isoparms in nurbs by eachother.


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# 4 06-05-2006 , 01:39 PM
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yeah.. but how do I get em so round?

# 5 06-05-2006 , 02:17 PM
user added image What is wrong with crease edges ?

# 6 06-05-2006 , 05:33 PM
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with crease edges you can't specify the hardness of the crease. You can either do a partial crease or a full crease, and nothing in between.


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# 7 06-05-2006 , 06:52 PM
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but u can do a few partial creases on the same edge for some control


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 8 06-05-2006 , 07:02 PM
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oh, I didn't know that. Still I (I personally) prefer the polygonal method.


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# 9 10-05-2006 , 08:28 PM
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first step
for polygon surfaces this is what it looks like, from here you can go to sub d or just smooth

Attached Images

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 10 10-05-2006 , 08:29 PM
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Join Date: Sep 2002
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with smooth

4 or 5 times

Attached Images

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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