Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-03-2011 , 03:57 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184

hey need some advice again

just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?

Attached Thumbnails

the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 2 07-03-2011 , 05:06 PM
gster123's Avatar
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Location: Manchester Uk
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Could be non manifold geo.

Select one of the faces in low poly and delete it, if there is a face still there then thats the problem

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 3 07-03-2011 , 05:08 PM
LauriePriest's Avatar
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Location: London
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Perform a vertex merge on your mesh with a low tolerance 0.01 or something.

This behaviour is typical of when verticies arn't merged when using exponential smoothing.

If you go to your construction history and change the smoothing method to linear the problem will reveal itself.


FX supervisor - double negative
# 4 07-03-2011 , 10:19 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
thanks guys user added image ill check out the options see if i can break something else haha


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 5 09-03-2011 , 12:16 AM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
hey just an update for anyone else having this problem, i found that my surface normals where the wrong way, i reversed them and problem solved.


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
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