Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 10-10-2004 , 08:48 PM
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It's not going to be easy but it's something that i've wanted to do for a while but never had the guts.

Im not even sure if im good enought to do him justice but I will try. user added image


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# 17 11-10-2004 , 09:43 AM
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This is just a quick update to show you guys where I am with this. I have started the texturing, when I have finished all the textures I will go back and dirty they up a bit and add some bump maps.

If you can see anything drasticly wrong then please tell me user added image

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# 18 11-10-2004 , 09:44 AM
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And one with the head attached, next it the external clips, reciol spring, trigger ..... user added image

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# 19 11-10-2004 , 11:29 AM
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So everything is roughtly textured so this evening I will work on the imperfections etc.

P.S. What should I do about the back of the grip, you can see the polys really clearly. user added image

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# 20 11-10-2004 , 07:11 PM
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Looking very good, especially liking the spring in the exploded view, looks totally wobbly! Great stuff, keep it up.

Mat.

# 21 11-10-2004 , 08:41 PM
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Fantastic looking gun you got there. I would really like to see a gold version of it! user added image


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# 22 12-10-2004 , 08:36 AM
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Well I orignally made the sring in a really complecated way which took me ages, but then I got a good tip from one of the guys at Escape (cheers Mark user added image) usings locators and snapping to points.

.... oh, one gold version comming right up.


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