This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
You can save a procedural texture as an image texture. Just select the shader in the hypershade and shift select the mesh. In the hypershade go to edit>convert to file texture. There are a few other ways. If you have Maya 5 or 6 you can right click on the procedural texture node and than do a test render and save the image.
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