I really started to enjoy this forum and site! It's super cool! I rigged my chaRS (not quite rigged .. I jointed them ) and because I didn't feal like doing anything else I made some pics of the two united .... I think I'll add a bump map to the demon too...but I have a problem: i have soo far 1 map 1024X1024 , 3 maps 512X512 and 1 map 128X128 .... am I crossing the texture limmit (i don't know how to calculate the limit ) Can anybody explain me ..or at least tell me where I can find this information ?? PLS...
P.s: PLS C&C
ok.... soo i'm very ashamed to say this , but I don't have enough points to download the normal map video.... but still I will learn this tehnique and i will apply it beacause i can still use map space!
ok... I'm experimentating with the normal map , it took me almost one day to learn the principles (it isn't as easy as I thought ) here is a pic of the pet with normal map , but I have some questions if you can please help me. Why do I get that black rectangle on the model (it isn't because of the texture because I smeared it , and blured it in that area )?(the map is currently at 512X512)
Possibly you need to reverse normals on those faces?
or
check that the uvs are in the right place. Maybe for some reason or another they got misplaced.
it's looking great. Is the highpoly one just a smooth of the low poly one?
Thx for the ideea , i'll try it tonght (got some exams for school and need to learn). I added faces for the muscles and then smoothed it out, i did some modifications soo it's not just the smoothed version. (maybe that could also be the problem).
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