Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 14-06-2006 , 11:11 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
like i siad i was goin to pratice fillets and the LFT

but i have hit a wall - i do LFT but wen i render i can see gaps int bwetween the fillet and the body/lofted surface

am i suposed to attach all 3 surfaces or should it be fine as it is cos the tut says nothing bout this

also dilberts u r very knowledgeable on nurbs
i was wonderin how u learnt these as there a book/school or jut fiddling round with all the tools?

thx junkybob ill have a look over that site now

Attached Thumbnails

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 17 14-06-2006 , 12:16 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yeah... just rebuild your fillet with 20 by 5 or something like that and the gaps will go away

Nice progress so far user added image

-Matt


Live the life you love, love the life you live
# 18 14-06-2006 , 12:25 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
thx matt theman i will try that as this was another reason i couldnt get to grips with nurbs all these gap appearin evrywhere


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 19 14-06-2006 , 12:33 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yeah... well... I dont know about you, but NURBS surprised me! I mean, how easy it was to intersect 2 surfaces and fillet them, or how easy it is to get a really good, simple curved surface without any lumps user added image

Matt


Live the life you love, love the life you live
# 20 14-06-2006 , 02:16 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
You don't need to rebuild anything. You just need to set the render tesselations higher. Select the surface, and then go into the attribute editor in the tesselation settings and increase the curve tolerance to highest quality, and the uv subdivisions to between 5 to 10. The higher the subdivisions, the cleaner render you'll get, but you'll pay the price in render times. Rendering nurbs and controlling the render settings is a whole other topic you'll need to look into. There are a ton of tesselation options in Maya for rendering nurbs, so you just have to experiment.


Last edited by dilberts; 14-06-2006 at 02:19 PM.
# 21 14-06-2006 , 03:31 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
thx dilberts i will look into that i havent done the rebuild yet so ill tyr this


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 22 14-06-2006 , 06:54 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
here it is

i rebuilt the lofted surface as it was a bit low like 4 by 2 or somethin an turned all up to highest and either 5 or 10 i cant remem

test an gaps seem to have gone
was goin for the style of render dilberts does but didnt quite get it

soz bout the AA but it was added time that wasnt needed

Attached Thumbnails

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 23 14-06-2006 , 07:09 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
looking cool! user added image


Live the life you love, love the life you live
# 24 14-06-2006 , 07:16 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
i agree with wat u said earlier mat theman

nurbs did surprise me in the way u can create such smooth surfaces where done in polys what take a lot of tweakin an extrudin


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 25 15-06-2006 , 06:11 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
woot to england!!:attn:
on the subjects of cars i hadmy first drivin lesson book for 2 day the guy neva turned up so i phoned an they say theve lost him an wen they find him he claims he new nothin of the lesson i booked last week

rant over
ne ways

front progress

user added image

user added image

user added image

diff angle

i am so glad i have started to learn nurbs theyr awesome
the way u can untrim an fillet ect


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 15-06-2006 at 06:14 PM.
# 26 15-06-2006 , 06:17 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Nice going Pbman, looks really good!

# 27 15-06-2006 , 06:54 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
hey dilberts (co u have done this)or ne 1 else can u ans this plz

i was lookin at the grid at the bottom of the car an was wonderin how u create it cos it goes on bout tiny tools but i cant find ne info on them


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 28 18-06-2006 , 11:39 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
havent good a render so will post up later

have started on side an doors an r lookin ok

well i didnt want to disapoint so heres somethin i wipeed up in ps

Attached Thumbnails

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 29 19-06-2006 , 07:21 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
well heres a small update started on the side an i noticed 2 small small piches near the back i still need to clear up

but if i can i save progressivly so i can redo that

user added image

user added image

user added image


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 30 25-06-2006 , 12:40 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
small update bin workin on the back end

i hit a problem though i used the round tool to round off a corner an save opend it later an the round wsa still there but the suraces were now coverin it but i dont know y

also do they render properly as i get a warnin sayin is not a real suface ; igonred

user added image

user added image

small vid

i did have some rear renders but i cant find them at the mo


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 25-06-2006 at 01:38 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads