Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
First of all, Hi everyone! I'm new here and I'm, offcourse, a newbie
I'm doing the bouncing ball tutorial and when I try to add the "squashX" expression to the "ballScale" node I get this error "// Error: Attribute already controlled by an expression, keyframe, or other connection: sx //
"
The expression is the following : sx = 1/sy
my best quess is that you pressed s when you keyframed .
this command sets keys on every keyable attribute of the selected geometry so select the rotate and scale attribute in the channelbox of the geometry and select break connections.
btw welcome
Sorry.. one more problem on the same tutorial...
I'm about to shear the ball but when i change the "shear" value I don't have the right effect. When I set the negative shearing value in frame 15 the ball shear to the left but also moves left. I know this happens because the pivot is centered on the ground but the tutorial say to center the pivot on the ground then I guess this is not the point.
The only thing, I think, I do differently is that I manually change the value of shearxy instead of draggin with the MMB(as it's shown on the tutorial).
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off