Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-07-2012 , 07:22 AM
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Zbrush - How to snap two subtool vertex's together

Hey there. Since i know some you guys are Z users, wondering if you could help me out with a problem user added image

How do i go about, snapping the ear vertex's to the head as i plan to merge and weld as one sculpt.

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# 2 26-07-2012 , 08:37 AM
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I think you can do this in zbrush but the vert have to be on top of each other to merge you might end up with holes if they are not, I would import into maya and do it there............dave




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# 3 26-07-2012 , 03:55 PM
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Yes, I agree with Dave. It would be trouble free to join the vertices in Maya than do it in Zbrush, specially with your lower count poly mesh.

# 4 05-08-2012 , 01:31 PM
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Thanks!

Yeah it was so much easier snapping it in maya and bringing it back with GoZ.

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