This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm having problems making my characters clothes look realistic, ie. the natural wrinkles and the way they sag etc. Does anyboy have any tips etc or possibly tuts?
TY.
If you believe in telekinesis, raise my right hand.
Ive got the book Maya secrets of the pro's, that goes in to cloth ans having it interacting, but i've not tried it so I cant comment, I got it off amazon for 12 or 14 quid.
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