Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 12-01-2007 , 10:25 AM
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I like it, very clean, no size problem for you (:headbanguser added image


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# 32 12-01-2007 , 10:31 AM
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ha ha - I hope so - Not really sure what I am doing.

don't worry goksimaster - it won't take you long to clean up your model.

# 33 12-01-2007 , 10:34 AM
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Hey Arran, I assumed it was some sort of fan rarther than an umbrella, as i never really looked at it till you started this project.

Looking great man, the rigging and the paint of weights might be a pain, but you'll get right through it man!


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# 34 12-01-2007 , 12:11 PM
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Hi arran. As you can see, I'm back user added image
Great work so far. I'm really liking the way you're developing your model. It's a bit uncommon to see on 3d galleries a fat model, and you're doing good. i'm following this thread.

# 35 12-01-2007 , 01:09 PM
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Originally posted by gster123
Hey Arran, I assumed it was some sort of fan rarther than an umbrella, as i never really looked at it till you started this project.

Actually it's some kin of hat against sun


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# 36 13-01-2007 , 08:18 AM
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Hey jramauri - glad to see you back on simply maya.user added image

goksimaster - are you sure? It doesn't look like a hat to me, though I agree it's probably something he uses as a shade against the sun.

# 37 13-01-2007 , 05:57 PM
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Yeah workers who worked on the rice fields cariied them. Not saing thath Buda was a workre on the rice field it's just an example


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# 38 14-01-2007 , 10:05 PM
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Originally posted by goksimaster
Yeah workers who worked on the rice fields cariied them. Not saing thath Buda was a workre on the rice field it's just an example

got you, though actually this guy isn't supposed to be buddha. user added image

Here is another update - I finished making the rest of the body - most of his lower half won't actually be used in the final version, but i like this figure and I have an idea for a character that I might use him for, so i decided to just go ahead and finish him up.

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# 39 14-01-2007 , 10:08 PM
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and here is a view of his back...

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# 40 14-01-2007 , 10:10 PM
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and lastly a view without the wireframe.

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# 41 14-01-2007 , 10:48 PM
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Great Progress arran! user added image

# 42 15-01-2007 , 06:53 AM
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Nice going man, looking good!


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# 43 15-01-2007 , 06:56 AM
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Very nice, but the thumb on the hand looks a bit small to me user added image

# 44 15-01-2007 , 08:38 AM
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just had a look through your thread arran and its going really nicely user added image

only thing I can see at the minute is the thigh thickness could be a little more towards the top to support that belly user added image

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# 45 15-01-2007 , 09:30 AM
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thanks everyone! user added image

MrTerminator - good spot - it does look a little short - i'll take a look at it.

t1ck135 - thanks mate - I see what you mean. I thought it was pretty close to the refs, but that belly and those moobs do look like they need a bit more support!

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