Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 15-08-2010 , 08:30 PM
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New card I think next month as I cant work with this crap.

Well been powering on with the upper body as I cant redue the face without ref images - or a working fix

muscles look a bit toonie for now as I am basing this of the toy, changes will be made once the whole thing is blocked out a little more

https://www.ravage3d.com/images/trapjaw/Trap_1_4.jpg



Last edited by tweetytunes; 15-08-2010 at 08:32 PM.
# 17 17-08-2010 , 10:59 PM
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OK restart.

I don`t know why but was starting to hate what I had done so I have rebuilt the face and I am a lot happier with it now. Going to remake the jaw and helmet so its a lot smoother next.

I think I was tiring to hard to make the toy, going my own way now and I`ll see what I end up with.

https://www.ravage3d.com/images/trapjaw/Trap_1_5.jpg


# 18 18-08-2010 , 12:01 AM
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# 19 18-08-2010 , 12:06 AM
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Yeah, this looks better. Especially on the topology front. Your previous torso's topology was a bit odd.

Keep at it.


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# 20 18-08-2010 , 12:15 AM
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You humble me....well you all do. Good start, yes it is looking much better.

cheers bullet


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# 21 18-08-2010 , 02:58 AM
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wow, this is coming along pretty good man.

# 22 18-08-2010 , 09:25 AM
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Cheers guys.

Yer Mayaniac It was heavily based on the toy and was why I started again. Going to make him a much more BEEFY and more teck-no version of him (some of thee teck of his arm looks really old)

Still struggling with the Jaw shape - ruffing some idea out but so far nothing I like.

Day off today so hoping to get loads done - here is some work on the arms. Copied them over for now as I am not sure how much I am going to cut off.

https://www.ravage3d.com/images/trapjaw/Trap_1_7.jpg


# 23 18-08-2010 , 12:55 PM
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Good work so far Tweety.

Looking forward to the development of this.


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# 24 18-08-2010 , 04:37 PM
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# 25 18-08-2010 , 09:13 PM
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Looking good mate!!! I certainly wouldnt want to be bitten by the dude!!! owwww nasty set of teeth!

cheers bullet


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# 26 19-08-2010 , 11:52 PM
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OK think the head is done for now - just need to do inner mouth.

1) Changed the helmet so it much simplifier than before but yet looks better.

2) Added a metal rim to the edge of the upper lips - just to show how the lips are supported in the upper part.

3) Placed the cheeks slightly over the mouth cogs but when smoothed it became a little lost - will sort it out after.

https://www.ravage3d.com/images/trapjaw/Trap_1_9.jpg


# 27 20-08-2010 , 12:02 AM
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You are doing well mate...keep it up!!

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# 28 20-08-2010 , 11:29 AM
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# 29 20-08-2010 , 11:51 AM
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Your models comming on well tweetytunes are you doing it mainly from picture 2..........dave




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# 30 20-08-2010 , 11:57 AM
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Well yes and no - but mostly yes - will be changing him in places and did not like how he did the jaw.


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