Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 12-05-2003 , 12:41 AM
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After Sub-ding I have encountered weird texture problems?

has this happened to you guys? I pulled the new Uvs around but cant seem to fix it!

HELP!?!?!!!!user added image

# 32 12-05-2003 , 12:42 AM
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the hand-
I am trying to really exaggerate the fingers by making the nail area’s larger than the should be —to give them more of a cartoon-y look

# 33 12-05-2003 , 12:51 AM
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adldesigner question-

hey Ad' you stated

"The seam in the middle normally get´s solved at th end of modelling.
When you combine the two halves, check for normals direction on both -flip the offending one if needed-, and finally Merge Vertices on the whole object with a 0,0001 tolerance.

If the middle edge isn´t that pronounced, then this should take care of it, if it still doesn´t suit you then you´ll have to tweak manually those middle vertices.

Hope this helps,"

Can I do this with subD objects? I cant seem to figure out how to do it! I have tried using poly-proxy mode as well as the normal mode. do you have a set work-flow process I could borrow?user added image

Also... how do I deal with UV's after flipping and merging? I am really confused...

thanks man, you rock!

p.s. that animated gif of your flower modeling project was really cool. You know your stuff man!!

H

# 34 12-05-2003 , 05:41 PM
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maybe convert the half of the head back to polys using level 0 verts. go down where the join is to be and snap all the verts to the y axis - then mirror geometry and merge any verts that need merging - then you can convert back to subds if required.


cheers

Rich
# 35 12-05-2003 , 06:35 PM
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listen to my words.

You are the best from all us n00bs. You will see at the end of this month. You will be the n00bie winner. Don´t forget what I said.

# 36 12-05-2003 , 07:24 PM
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cb8rwh-

thanks man! I am trying that right now, er... I mean as soon as I finish typing that is!

H!

# 37 12-05-2003 , 07:25 PM
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EagleKing- user added image thanx!!

H!

# 38 12-05-2003 , 07:27 PM
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Screen grab of the entire figure so far-

# 39 12-05-2003 , 07:55 PM
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cb8rwh-

I just tried what you suggested and it worked perfectly!

convert->subD to Poly-> flip+merge-> convert to subd again.

also- it fixed what ever UV problems I was having with the sub-d mesh. and came out smoother than a babys bottom!

thanks again!
H.

# 40 12-05-2003 , 08:07 PM
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ok....now you gave us the proof....you will win....

# 41 12-05-2003 , 08:27 PM
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You should REALLY compete under the "Normal" category, you got the modelling skills, that's for sure. user added image

Looking nice btw, good job.

But can you do anything about the seem in the middle of the model?

# 42 12-05-2003 , 11:20 PM
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GreyFox... thanks-

apparently the seem will go away at the end of the modeling process, after I merge the halves. right now they are instances of each other. This way I only have to model half and sit back and watch as the other half updates itself.

How do I change the post to Normal? and get rid of the silly icon I chose?

H!

# 43 13-05-2003 , 12:21 AM
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Ah, it's still in halves, ok then user added image

You can change your avatar in your options, in your Control Panel.
And I think you can edit your first post to change the title.

# 44 13-05-2003 , 02:07 AM
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wow, this is lookin incredibly good! Great job so far user added image

As for my input.. the hands are super glossy.. but i think thats going to be worked out.. and i think the collar on the jacket needs a bit of tweaking user added image. More sharp or something... ok, keep it up


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 45 13-05-2003 , 07:55 PM
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GreyFox-

I just changed my first post to normal but it didnt change my thread heading user added image

Perhaps M the moderator could help eh?

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