Exporting to 3ds
Hey guys,
I have recently completed modeling the building for the Minas Tirith project and now I have to submit the model in .3ds format. I am using a program called....Deep Exploration to export it, but it always seems to export buggy with missing faces....anyways, are there any suggestions on how I could do the export successfully?? Should I be triangulating before Export or what??? Please any help would be great as this is driving me up the wall..lolol...Is there a .3ds exporter for maya??
Anyways...I just wish that they used maya....lolol.....
MainlineX
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