Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Okay, going from Poly to Sub-divs, what exactly does Cleanup (non-manifold edges) do?
And once it hightlights whatever it is... does that mean there is a mistake in there that needs to be fixed? Or is that just what was "cleaned up"? Thanks all!
nonmanifold means that something in ur model is disrupting the continuity...most likely in the area it highlighted, you have and extra face sticking out somewhere that doesnt need to be...or u have one face intersecting with another, but not connected to it. See if u can clean that area up a bit...if u don't u wont' be able to smooth or convert.
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