Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 07-10-2006 , 06:23 PM
arran's Avatar
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yeah. your animations were cool.

i really liked ollie walk2.user added image

# 32 07-10-2006 , 07:20 PM
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Hey Vlad

I sent some over earlier did you get them?

Jay

# 33 07-10-2006 , 07:29 PM
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i didnt get them Jay.

can you sent via msn if you are logged on?
u can add me.


Last edited by vladimirjp; 17-10-2006 at 01:34 PM.
# 34 17-10-2006 , 01:00 PM
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vlad leave boston lol you making me look very bad. Man ya work is amazing

# 35 17-10-2006 , 01:08 PM
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Damm Vlad, those textures are sweeeeet!, love to see a step by step on how your get them, maybe one day!

Just an opinion here, why dont you go for a "thin canvas" sort of texture, in my mind I could seeing that work

https://www.bartssports.com/corduroy_shooting_shirt.JPG

the links a very poor JPG by the way, just found off a google.

Then again maybe its a bit to generic and what you would expect.

Cheers


"No pressure, no diamonds" Thomas Carlyle
# 36 17-10-2006 , 01:52 PM
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Originally posted by 99GsTurbo
vlad leave boston lol you making me look very bad. Man ya work is amazing

hehe. dude you have nothing to worry about, your stuff is pretty bad ass user added image

thanks for the refs gster123, but i settled on a really basic texture already for the pants/shirt.

i was running out of time. i just wanted some 360 renders of the model and textures. im finishing some renderings now, then moving to my next character.
thanks for comments.

user added image

# 37 29-10-2006 , 08:23 AM
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Hey Vlad,

Nice job Man! I like the skin shader! user added image

Keep it coming!

Kevin

# 38 29-10-2006 , 05:53 PM
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looks very very nice, how did you texture this ?(i'm a real noob when it comes to this)

# 39 29-10-2006 , 06:48 PM
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thanks.
the texturing was with photoshop.
painting in layers.
i made the head a seperate object to give it a 3k map,
and the body was a whole with a 3k map; that also allowed me to have different skin shaders for both objects.
i had to bring to body paint to paint over the seams from the 2 object. [u can paint across multiple object with BP]
then i used similar skin shaders. the scaterring on the head is mostly differnt in the scattering of the body in the back scatter weights and subdermal weights.
thanks for looking.

user added image
user added image

# 40 29-10-2006 , 08:56 PM
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looks good... but do we have to see is rear end?


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# 41 29-10-2006 , 09:15 PM
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if you are looking at his rear end, i dont think youre looking at what you should be looking at...user added image

i see textures and polygons.


Originally posted by starjsjswars
Lol, can we see a wire frame in a low mesh?

one page back. user added image


Last edited by vladimirjp; 30-10-2006 at 01:22 AM.
# 42 29-10-2006 , 09:51 PM
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lol textures and polygons. great work vlad the texturing is awesome.

# 43 30-10-2006 , 01:03 AM
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Lol, can we see a wire frame in a low mesh?


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 44 30-10-2006 , 02:20 AM
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vlad, amazing like always. U might have to give me some pointers with texturing. Im just starting to give it a try this week so its falling apart lol. anyways this dude is missing a nice gun.

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