This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm not very familiar to maya, but I would like to do the following.
I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.
It is a great functionality that I could find in Modo, 3dsmax and houdini.
Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.
As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.
Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.
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