Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-01-2003 , 07:12 PM
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Another FREE script for you all:)



Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 06-01-2003 , 08:19 PM
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Nice to have some life in this forum as well user added image


Kari
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Do a lot, Fail a lot and Learn a lot!
# 3 07-01-2003 , 02:46 AM
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I knowuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 07-01-2003 , 03:29 AM
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Now *this* is more like it! My inner technical director is happy now. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 5 07-01-2003 , 04:20 AM
ragecgi's Avatar
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WOW!

Thanks man!

That's means a LOT comin from you!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 07-01-2003 , 09:17 AM
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You think too highly of me... :p


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 7 07-01-2003 , 02:21 PM
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hehe...

Hey, by the way...
Maybe I should start a new thread with this question....but...

I want to be able to record the steps of making a particle system for the next tut I'm doing, and that works fine, untill I get to the part when I want to apply an expression to a newly-added attribute like spriteTwist or even rgbPP or whatever.

Even with Echo all Comm. turned ON, I don't see what I just created in the script editor?
(actually, I just tried it, and it worked! weird!!!) sorry...

But for future reference, are there some things that the script editor will not report?

If so, where can I find a list of non-shown things?

If this is WAY to broad of a question, don't worry, I'll ask whenever a more specific problem arrises anywayuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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