Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-09-2008 , 07:28 PM
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Join Date: Aug 2008
Location: U.K.
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Working up to my 1st animation

Hey All

After doing the dog/human tutorials and near completin of my hulk mask(see wip),I think I want to have a go at my 1st piece of animation, But Going to do my 1st human and use that to animate.

How would I begin with this project? is there anything I need to consider? I understand that you should avoid tri's and 5's.

Jason

# 2 22-09-2008 , 07:44 PM
gster123's Avatar
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Animation of a human?

You nedd to have a decent animatable mesh, i.e enough geo in areas that are going to deform, elbows, knees etc etc. as you said your best off keeping it to quads. you then need to make a skeleton and then bind the sleleton to the mesh and paint weights.


its a long process that your best off getting a book or a training DVD for to be honest.


"No pressure, no diamonds" Thomas Carlyle
# 3 23-09-2008 , 12:45 AM
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Location: IL
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This is what I did:
Took free skeleton tutorial here, Read the skinning info in Maya's help, asked a few questions here and experimented a lot...
I still have no idea how to create rigs but that's because I got tired of the project I was doing...
I can't say my knowledge of this area is more then totally basic but it's enough for a start. I suggest you try that before buying a book you're not sure you're going to need (anytime soon at least)
Good luck user added image
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 4 23-09-2008 , 01:17 AM
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Seriously I would get either a training DVD or a book, its a legnthy process and to do it right your going to need some guidance through the project, otherwise you'll get frustrated, tired of the project and then give up as you'll be going round in circles, you need to understand the process and why you need to do things, diving into it with bit tutorials here and there will only drive you mad as theres many ways to approach rigging.


"No pressure, no diamonds" Thomas Carlyle
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