Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-06-2003 , 01:08 AM
howardporter's Avatar
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are 3 point polys acceptable?

When modeling polys for subdivision should I keep everything 4 points? or can I be lazy and get away with 3 once in a while? will this cause problems in subdivision?

thanx!

example:

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# 2 12-06-2003 , 01:19 AM
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It's good to keep as much as you can with 4-sided. It's hard to avoid 3-sided 100%, so don't worry if you have a few.

# 3 12-06-2003 , 01:22 AM
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thanx Mike!

# 4 09-07-2003 , 09:30 AM
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Doesn't Mental Ray have problems with 3 sided subD objects? If so, (and I could be wrong!) it becomes more important to find ways of revising the mesh to stick with 4 sided. This is especially true if you're working in a professional team environment. You never know who is going to render your model in what renderer!

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