This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just wondering if any one can help, I am trying to create a sand bag draped over a horizontal cylinder using ncloth and not having much luck. I Cant seem to get the geometry to not intersect with its self, and if I do accomplish this it seems to sit above the cylinder I have been play around with thickness and self collide width scale but cant seem to find the right balance also I have been trying to fill the object with water so it has some volume ie sand but I am not sure if this is what I should be doing. Also I have noticed in some tutorials people triangulate there mesh I have just been smoothing it quite a lot to get a lot of resolution. What to do?.
I have attached a couple of pictures of what I want and what I have.
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