Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-09-2004 , 05:47 PM
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soilder

It's not an origonal character as i used reference images off the cover of an old 3d world mag (for a softimage game tutorial).

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# 2 02-09-2004 , 05:50 PM
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wire

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# 3 02-09-2004 , 07:25 PM
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Very good so far :tup: keep at it


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# 4 14-09-2004 , 05:57 PM
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Modelled the hands and started adding some colour.

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# 5 14-09-2004 , 06:49 PM
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it's cool but I'm not a fan of the "pecks" area, seems too rigid and flat for me. Maybe try rounding those corners off a bit and see how that looks.

user added image
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# 6 14-09-2004 , 06:54 PM
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I wasn't sure if i should change them myself so i'll get on it first thing in the morning. Thanks.

# 7 14-09-2004 , 07:03 PM
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Nice start on your model so far CK! It kind of reminds me of an action figure doll. I don't know what look you are going for though...but keep working on it! user added image


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# 8 14-09-2004 , 11:33 PM
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The arms seem just a bit too long, and the feet look a little small to me.

I love the color scheme and the bulky fore arm armor.

Is this all nurbs?

Good work!


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# 9 15-09-2004 , 06:15 AM
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He looks a bit "top" heavy.

Sweet otherwise.

t3

# 10 15-09-2004 , 08:56 PM
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Originally posted by swankymonkey

Is this all nurbs?

Dave

No NURBS, it's all Sub-Ds.

I've fixed the chest but i forgot to put the image on disk when i brought files across to this computer tonight.

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