Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-01-2006 , 01:04 AM
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Ok, i'm gonna give this a try. I am going to do my brother (Which is a chalenge cause he's really ugly and is covered in spots.)


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# 2 03-01-2006 , 01:42 AM
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Here is a picture of him

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# 3 03-01-2006 , 01:53 AM
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this is what i'm up to

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# 4 03-01-2006 , 01:57 AM
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eek!!

the dreaded hobbit guy method.

that has to be the worst possible way to start a model.

good luck with your bro

do him justice
user added image

# 5 03-01-2006 , 02:21 AM
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Do ya mean the Hobbit guy tutorial, cause i tried thay way but it didn't work. This way is diferent because i am extruding the edges from the profile


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# 6 03-01-2006 , 02:29 AM
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Here is an update

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# 7 03-01-2006 , 07:03 AM
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Here it is with a projected image plane texture (It looks scarey)

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# 8 03-01-2006 , 08:26 AM
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Ive done a bit more of the cheeks and forehead. Also, does anyone know of a good ear tutorial cause i have no idea how to do it.

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# 9 03-01-2006 , 08:26 AM
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and this is the wire

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# 10 03-01-2006 , 11:28 AM
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Another progres shot

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# 11 03-01-2006 , 12:30 PM
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# 12 03-01-2006 , 10:44 PM
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Thanks user added image


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# 13 04-01-2006 , 12:38 AM
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Ok, ive finished the basic ear shape and should have the back of the head finished by the end of the day.

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# 14 04-01-2006 , 12:56 AM
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coming along ..from this angle though it looks like the ear is too low , the top of the ear should be round about level with the eye.

# 15 04-01-2006 , 01:02 AM
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Ive raised the ears a bit

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