This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Remember that a plane is two dimensional. You may want to extrude faces near the edge of the plane to give the impression of something substantial.
I imagine you can use the cloth feature on Maya if you have it, but if not the traditional way is to make the object (ie the cape) into a soft body in the dynamics module. I imagine you could also bind the cape to a series of joints, but I've never tried that.
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