Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 13-09-2008 , 12:02 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
a test render with mesh smooth applied

Attached Thumbnails
# 32 13-09-2008 , 01:14 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The first thing I noticed in this last render were the headlights, you might want to extrude those edges inward to give it a lip so its not paper thin and gets rid of that jagged shape.

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 33 13-09-2008 , 01:25 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
hmm yeah, that head light looks like a sticker... user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 34 16-09-2008 , 06:17 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
will work on that but my comp just crashed and its a new machine damn vista

# 35 16-09-2008 , 07:03 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
ouch, bad luck dude!




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 36 19-09-2008 , 05:51 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
finally the comp is up and running .... i think im finally done with the body unless you guys can see something i can correct i want to move on to the rims

Attached Thumbnails
# 37 19-09-2008 , 05:54 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
and a test render

Attached Thumbnails
# 38 26-09-2008 , 03:24 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
my hard disk crashed so i had to start this project all over again i must say i was tempted to dump it but i feel like i have to finish it

Attached Thumbnails
# 39 26-09-2008 , 08:50 PM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450

Originally posted by murambi
my hard disk crashed so i had to start this project all over again i must say i was tempted to dump it but i feel like i have to finish it

always take a crash as a sign to improve. Don't let it hold you back. If you learned anything the first time around, it should be how to model this bad boy. So you should be quicker, and be able to get smoother looking lines and flow much much easier.


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 40 27-09-2008 , 04:11 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
yeah i was much quicker than before it took me a day to catch up to what i had lost and i think it looks much better heres as a quick render

Attached Thumbnails
# 41 02-10-2008 , 09:33 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
fixed the front abit andworking on the back right know

Attached Thumbnails
# 42 02-10-2008 , 12:01 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
and the back

Attached Thumbnails
# 43 04-10-2008 , 08:12 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Its coming along. Though I think there are a few uneven areas like around the roof and the windows seem a bit concave, makes me feel like its crumbing a bit. Hope you don't have anymore PC issues anytime soon :x


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 44 04-10-2008 , 10:43 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
the body still need more attention cause like genny said the body is still bumpy uneven, and doesnt really look like the real car. my suggestion is take a look at pictures of the real car and compare it yours, also take each part of the car like the hood or bumper and concentrate on the modeling it closer to the real car. lastly just do the best you can its always a great learning effort...forgot to ask is this your first car?

# 45 04-10-2008 , 11:47 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah theres lumps and bumps, Lion hit the nail on the head.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off