Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 12-10-2005 , 09:10 AM
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Sorry 4 not updateing-I'm pritty buisy
user added image


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# 17 15-10-2005 , 07:33 AM
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update, man. your t rex is looking good.
though, i think the ridges on your head might be a bit too prominent..
would make for nice animation..user added image

# 18 15-10-2005 , 01:18 PM
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Nice model

just to clear a few things up about ZBrush, basically it is a modeling and detailing package, you can either make your model in ZBrush or bring a poly cage in from another app, at the moment it can handle around 2 million polys with ease, what basically happens is you drop your model to the canvas where it basically becomes like photoshop only you can use brushes to push and pull points you ca then use this as a normal map or displacement map to add to model in another program or render stright from ZBrush, which does have a very nice render if you spend the time learning how to use it effectivly

# 19 16-10-2005 , 09:15 PM
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What a weekend!

Sorry 4 waiting, my job just doesn give me much time 4 CG!!!

Ok,shape is still rough,no details,surface is pritty flat and smooth,I will get on that once my loops look OK and I will start increasing resolution where's needed and fixing shape,head and legs...

Feet were pain cuz too much eges will go from them to the upper part of leg,so it'll be while until I fix that,yeep I got a lot of work to do.

Any way here's model so far:

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