This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
FBIK isnt necessary, if your using a premade rig check the documentation and make sure the arms are set to IK mode (if they are IK/ FK switchable) then its a simple case of making sure your IK and pole vector controllers arnt translating when you want his arms still.
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