Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2006 , 03:18 PM
mr pix.'s Avatar
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Animation clip

I have done my first scene for my animation but when my character is moving, i need him to look as though he is breathing whilst sleeping.

Trouble is, he moves but so does his hands and arms.

Also, when he stands up, i want his hand to stay in place.

Any way i can fix this? My friend uses 3dmax and he said that it has an oprtion called 'fix' which sorts this prblm out.

Anyway i can use a technique or even a script.


Take a look. Any advice would be much appreciated. Thanx


https://www.pixalbeat.com/linkspage.html

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# 2 23-11-2006 , 05:23 AM
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Join Date: Oct 2006
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simply, use fbik skeleton and try to pin translate and rotate for your hands :!

so on

kacy

# 3 24-11-2006 , 06:44 AM
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FBIK isnt necessary, if your using a premade rig check the documentation and make sure the arms are set to IK mode (if they are IK/ FK switchable) then its a simple case of making sure your IK and pole vector controllers arnt translating when you want his arms still.

# 4 24-11-2006 , 02:59 PM
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oooooooooohhhhh yeah, i get ya. Cheers Laurie!

Nice one! I'l try that


Thnx Laurie, Thnx Kass

user added image


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