Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-04-2010 , 12:10 PM
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Zbrush 4 Video



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# 2 23-04-2010 , 12:16 PM
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Nice one Steve

Its weird as we were talking at work about the possibilty of Zb doing animation, because of the new zspheres as a rigging device and well...here begins the lesson

Jay

# 3 23-04-2010 , 12:20 PM
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Yeah true.

Not too sure how feature ritch it will be as an animator but at the least posing and seeing how a character deforms over a movement is a good feature, as well as allowing concept sculpts to have some life to them in the development phase before full production swings in.


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# 4 23-04-2010 , 12:26 PM
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yeah it will be interesting to see where it goes.

The cool thing is they are thinking ahead and being innovative. It will certainly be good if it uses the GoZ plugin to send the file to maya for rendering etc but also give the option to use mayas own stuff to enhance the rig and then send it back again. Also be nice if the underlying zsphere converts to joints into maya or even just uses the anim curves from within a cache from Zb...I dunno its all speculative right now but there always hope....especially since Autodesk cant even fix the smaller bugs within maya and instead opt for a new paint job LOL

Jay

# 5 23-04-2010 , 03:40 PM
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Haha I hear ya Jay!

To be honest the best app for animation is Motionbuilder IMHO, really good bit of kit, and in mocap pretty much a must, shame that it falls down on the bloody fbx and carries a load of crap over, if pixologic can make goZ why the hell can't Autodesk make the FBX work as good for their own products?!

It would be great if the Z spheres convert and let you take it out as a skinned skeleton. If pixologic do what they did with the UVing in Z and convert it to skinning SWEEEEEET!! Would blow everything out of the water.


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# 6 23-04-2010 , 07:20 PM
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Wow... great stuff.

If ZB gets some decent animation features, and maybe ups it's rendering features. (which are already really good)... they'll be no looking back!

I still can't believe they only released GoZ for the mac :hug:

Thanks for the link!


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# 7 24-04-2010 , 07:32 AM
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You can still save as ma and import ma files in 3.5r2 no probs.


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