Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 09-12-2010 , 05:38 PM
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You will find without smoothing that you can make very complex hard surface shapes. The only caution is that you will need to consider beveling edges or you will get razor sharp cg looking edges.

Another advantage to not smoothing is you get virtually no distortion in your UV's


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# 62 09-12-2010 , 05:39 PM
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Very nice reference site thanks dave. I may have to make one of these for my component library. I plan to make a tank one day.


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# 63 09-12-2010 , 06:45 PM
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Thanks ctbram
Trying not to make to detail, most of the part that are not smoothed will have some beveling. Once I have got all theM151 weapons system in place small details will vanish, feel free to do a WIP on any thing you found on that site...........dave

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# 64 10-12-2010 , 08:36 AM
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yep, that is the way to go dave. I did not mean to suggest the part needed bevels just pointing out that anything close enough in a shot, that will be seen and that is not smoothed, will require them or you will see cg edges. But you are correct for an object this complex you will never be close enough to many things as to notice and this is why I tend to add my edge bevels as close to the end of the modeling process as I can.

The gun is coming along nicely.


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Last edited by ctbram; 10-12-2010 at 12:17 PM.
# 65 10-12-2010 , 10:37 AM
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Thanks ctbram
Little update

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# 66 10-12-2010 , 10:45 AM
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It can be nice to have complex notches and slots and things without having to worry about adding a bazillion control edges, yes? You will find texturing to have less distortion as well.

Keep up the good work, it's looking really nice Dave.


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# 67 10-12-2010 , 08:23 PM
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Thanks ctbram
Every time I do any comlicated bevels I find myself having to clean up the mesh is that normal..........dave

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# 68 10-12-2010 , 08:57 PM
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Yes, bevels on complicated geometry can require a lot of clean up. If you get render artifacts remember to harden all your normals on the beveled bits.


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# 69 10-12-2010 , 09:19 PM
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Ah, Ive been softening those parts, well I have learned some thing...............thanks dave

Edit: I am realy engoying this hard edge modelling but like all things in life you have to put more into it to get the results you want




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# 70 14-12-2010 , 06:16 PM
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Been a bit under the weather, a little update..........Not bevelled the back yet.........dave

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Last edited by daverave; 14-12-2010 at 07:25 PM.
# 71 14-12-2010 , 08:17 PM
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Looks good Dave


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# 72 14-12-2010 , 09:10 PM
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wow coming along nicely dave!

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 73 15-12-2010 , 09:26 AM
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Nice work so far Dave.


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 74 16-12-2010 , 09:43 PM
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Thanks Guys
The more I find good referances I find I have to go back and remodel some parts, Mayaniac I saw you once did a nice humber armoured car that was nice, still got a lot to do on this gun.........dave

Good ref for this gun
https://www.bmgparts.com/50cal.html

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Last edited by daverave; 16-12-2010 at 10:09 PM.
# 75 16-12-2010 , 09:50 PM
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Thanks Guys
The more I find good referances I find I have to go back and remodel some parts, Mayaniac I saw you once did a nice humber armoured car that was nice, still got a lot to do on this gun.........dave

Yeah, and funnily enough I never got around to finishing its guns... or starting them for that matter.

Nice update.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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